Chess Movement × Tower Combat × Territory Control
Select Difficulty
Spend Neon-Credits to place units in your territory (cyan hexes). Each unit has a cost shown in the deploy bar.
Select a unit and click a highlighted hex to move. Each unit has a move range (1–4 hexes). Uses A* pathfinding around obstacles.
Units attack enemies in range. Click a unit, then click an enemy in the red zone. Each unit attacks once per turn.
The Scout can hack-attack an enemy (damage + disable for 1 turn) OR launch a recon drone to reveal a cone of fog for 2 turns. Choose wisely!
Territory expands around your units. Each owned hex generates 2 credits/turn. Power nodes give +5 bonus. Control territory to fund your army.
You can only see hexes within your units' vision range. Scouts see farthest (5 hexes). Use their recon drone ability to peek into the unknown.
Scout: Fast recon + hack attack (disables 1 turn). Sniper: Longest range (5 hexes), highest damage. Tank: AoE — damages all enemies in range. Turret: Slow but powerful. Great defensive anchor.
Elimination: Destroy all enemy units. Domination: Control ≥75% of territory for 3 consecutive turns.
Pick recon direction:
Challenge your friends