HEXA
SCOUT

Chess Movement × Tower Combat × Territory Control

Select Difficulty

How to Play

1. Deploy Units

Spend Neon-Credits to place units in your territory (cyan hexes). Each unit has a cost shown in the deploy bar.

2. Move Units

Select a unit and click a highlighted hex to move. Each unit has a move range (1–4 hexes). Uses A* pathfinding around obstacles.

3. Attack

Units attack enemies in range. Click a unit, then click an enemy in the red zone. Each unit attacks once per turn.

4. Scout Dual Action

The Scout can hack-attack an enemy (damage + disable for 1 turn) OR launch a recon drone to reveal a cone of fog for 2 turns. Choose wisely!

5. Territory & Income

Territory expands around your units. Each owned hex generates 2 credits/turn. Power nodes give +5 bonus. Control territory to fund your army.

6. Fog of War

You can only see hexes within your units' vision range. Scouts see farthest (5 hexes). Use their recon drone ability to peek into the unknown.

7. Unit Roster

Scout: Fast recon + hack attack (disables 1 turn).
Sniper: Longest range (5 hexes), highest damage.
Tank: AoE — damages all enemies in range.
Turret: Slow but powerful. Great defensive anchor.

8. Win Conditions

Elimination: Destroy all enemy units.
Domination: Control ≥75% of territory for 3 consecutive turns.

Credits: 200 (+0/turn)
Territory: 0
Turn: 1
DEPLOY
Units: 0 Enemy: 0

Pick recon direction:

Victory!

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